Thursday, February 23, 2012

Intro to Blender - 02/23/12

Today, I am starting the project of making an Ultimate Frisbee computer game which I am working on with a partner.  We will be using a combination of the 3D animation softwares Unity and Blender to create this game.  For now, my partner is focusing more on the ultimate frisbee aspect such as the people of the game using Unity, while I focus more on the surroundings and background using Blender.  We are also jointly working on the physics of the frisbee itself and help each other on the other person's part of the project.
The first background that I am making is the area surrounding the Washington-Lee High School field.  This includes a lot of buildings and some trees.
To start off, I tried creating a high rise 'building' because there are many surrounding the field.  I thought that I can manipulate cubes into rectangular prisms and just line them up next to each other to make it seem like buildings. What I thought would be a good idea at first turned out to be obsolete.  But, it seemed very simple and would look very boring in the end product.  So, I decided to look on the internet for a better way to make buildings.  In the process I found two websites that seem like they will be useful in the long run: http://www.blenderguru.com and http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
I started looking at the blenderguru site but some of the tutorials seemed very advanced.  It was difficult for me to even begin.  Instead, I turned to the wikibook on Blender and I found out how to make windows very easily by just creating small planes and putting them throughout the rectangular prism's exterior.  It is tedious but, for the time being, seemed more practical at the moment.  For now I will do this, and maybe eventually (hopefully in a couple weeks) I will have enough experience to make more realistic buildings.  I have to keep in my mind though that the background is not as important as the gameplay and if I do make more complicated buildings, it might slow the game down.

1 comment:

  1. 3D rendering is a *complicated* topic, as I can see you are discovering for yourself. That said, students who apply themselves to the study of Blender with me in the past have been able to create some really cool things during the course of a school year, working 50 minutes every day in class and spending time at home.

    I'm really glad to learn about the wiki book. While an excellent concept, most wiki books I've seen so far have been woefully incomplete. It nice to see one that isn't.

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